add sensor class and changed volume logic

This commit is contained in:
garrett 2024-09-26 18:31:37 -04:00
parent b9b0f63d09
commit d49357eff7
2 changed files with 42 additions and 17 deletions

View File

@ -2,6 +2,7 @@ import pygame
import numpy as np
import matplotlib.pyplot as plt
from particle import Particle
from sensor import Sensor
pygame.init()
@ -12,8 +13,7 @@ SCREEN_HEIGHT = 600
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
sensor1 = pygame.Rect(200, 200, 50, 200)
sensor = Sensor(width = 50, distance = 200, space = 200)
silica = Particle(speed = 1, size = 20, perm = 4)
@ -22,11 +22,12 @@ time_data = []
volume_data = []
plt.ion()
fig, ax = plt.subplots()
line, = ax.plot([], [], 'r-')
ax.set_xlim(0, 1)
ax.set_ylim(0, 30000)
ax.set_xlim(0, 400)
ax.set_ylim(0, 40000)
ax.set_xlabel('Time (s)')
ax.set_ylabel('Volume')
ax.set_title('Volume/time')
@ -45,7 +46,7 @@ while run:
screen.fill((0,0,0))
pygame.draw.rect(screen, (255,0,0), sensor1)
sensor.generate(SCREEN_WIDTH, SCREEN_HEIGHT, screen)
pygame.draw.circle(screen, (255, 255, 255), (distance - silica.size, 300), silica.size)
@ -53,17 +54,7 @@ while run:
if event.type == pygame.QUIT:
run = False
if silica.size >= abs(200 - (distance - silica.size)):
pygame.draw.circle(screen, (0,255,0),(100, 100), 50)
volume = silica.partialVol(abs(200 - (distance - silica.size)))
elif silica.size >= abs(250 - (distance - silica.size)):
pygame.draw.circle(screen, (0,255,0),(100, 100), 50)
volume = silica.volume - silica.partialVol(abs(250 - (distance - silica.size)))
elif ((distance - silica.size) >= 200 and (distance - silica.size) <= 250):
pygame.draw.circle(screen, (0,255,0),(100, 100), 50)
volume = silica.volume
else:
volume = 0
volume = sensor.testSensor1(distance, silica)
time_data.append(time)
volume_data.append(volume)
@ -79,7 +70,7 @@ while run:
time = time + 1
print(volume_data)
print(volume)

View File

@ -0,0 +1,34 @@
import pygame
class Sensor:
def __init__(self, width, distance, space):
self.width = width
self.distance = distance
self.space = space
def generate(self, screenWidth, screenHeight, screen):
self.sensor1_x = (screenWidth / 2) - (self.space / 2)
self.sensor1_y = 0
self.sensor1_x_size = self.width
self.sensor1_y_size = (screenHeight / 2) - (self.distance / 2)
self.inner1 = self.sensor1_x
self.outer1 = self.inner1 + self.width
sensor1a = pygame.Rect(self.sensor1_x, self.sensor1_y, self.sensor1_x_size, self.sensor1_y_size)
sensor1b = pygame.Rect(self.sensor1_x, self.sensor1_y + self.sensor1_y_size + self.distance, self.sensor1_x_size, self.sensor1_y_size)
pygame.draw.rect(screen, (0, 0, 255), sensor1a)
pygame.draw.rect(screen, (0, 0, 255), sensor1b)
def testSensor1(self, partCenter, particle):
if particle.size >= abs(self.inner1 - (partCenter - particle.size)):
volume = particle.partialVol(particle.size - (self.inner1 - (partCenter - particle.size)))
return volume
elif particle.size >= abs(self.outer1 - (partCenter - particle.size)):
volume = particle.volume - particle.partialVol(particle.size - (self.outer1 - (partCenter - particle.size)))
return volume
elif ((partCenter - particle.size) >= self.inner1 and (partCenter - particle.size) <= self.outer1):
volume = particle.volume
return volume
else:
return 0