import pygame import math class Sensor: def __init__(self, width, distance, space): self.width = width self.distance = distance self.space = space self.volume = width * pow(distance, 2) self.total_width = (4 * width) + space self.total_height = 100 * pow(10, -6) - distance def display(self, screenWidth, screenHeight, screen, scale): center_x = screenWidth / 2 center_y = screenHeight / 2 scaled_half_x = self.total_width / (2 * scale) scaled_half_y = self.total_height / (2 * scale) scaled_width = self.width / scale scaled_distance = self.distance / scale scaled_space = self.space / scale self.height = screenHeight self.scaled_sensor1_left_limit = center_x - scaled_space - scaled_width self.scaled_sensor1_right_limit = center_x - scaled_space self.scaled_sensor2_left_limit = center_x + scaled_space self.scaled_sensor2_right_limit = center_x + scaled_space + scaled_width self.right_limit = center_x + scaled_half_x self.left_limit = center_x - scaled_half_x sensor1_rect_up = pygame.Rect(center_x - scaled_space - scaled_width, center_y - scaled_half_y, scaled_width, scaled_half_y - (scaled_distance / 2)) sensor1_rect_down = pygame.Rect(center_x - scaled_space - scaled_width, center_y + (scaled_distance / 2), scaled_width, scaled_half_y - (scaled_distance / 2)) sensor2_rect_up = pygame.Rect(center_x + scaled_space, center_y - scaled_half_y, scaled_width, scaled_half_y - (scaled_distance / 2)) sensor2_rect_down = pygame.Rect(center_x + scaled_space, center_y + (scaled_distance / 2), scaled_width, scaled_half_y - (scaled_distance / 2)) pygame.draw.rect(screen, (0,200,0), sensor1_rect_up) pygame.draw.rect(screen, (0,200,0), sensor1_rect_down) pygame.draw.rect(screen, (0,200,0), sensor2_rect_up) pygame.draw.rect(screen, (0,200,0), sensor2_rect_down) pygame.draw.line(screen, (100,100,50), (center_x - scaled_half_x, center_y - (scaled_distance / 2)), (center_x + scaled_half_x, center_y - (scaled_distance / 2))) pygame.draw.line(screen, (100,100,50), (center_x - scaled_half_x, center_y + (scaled_distance / 2)), (center_x + scaled_half_x, center_y + (scaled_distance / 2))) pygame.draw.line(screen, (255,255,255), (center_x - scaled_half_x, center_y - scaled_half_y), (center_x + scaled_half_x, center_y - scaled_half_y), 7) pygame.draw.line(screen, (255,255,255), (center_x + scaled_half_x, center_y - scaled_half_y), (center_x + scaled_half_x, center_y + scaled_half_y), 7) pygame.draw.line(screen, (255,255,255), (center_x + scaled_half_x, center_y + scaled_half_y), (center_x - scaled_half_x, center_y + scaled_half_y), 7) pygame.draw.line(screen, (255,255,255), (center_x - scaled_half_x, center_y + scaled_half_y), (center_x - scaled_half_x, center_y - scaled_half_y), 7) return 0 def testSensor1(self, partCenter, particle, scale, screen): particle_right_limit = particle.pixel_distance + (particle.radius / scale) particle_left_limit = particle.pixel_distance - (particle.radius / scale) pygame.draw.line(screen, (0,0,0), (particle_left_limit, self.height), (particle_left_limit, 0)) pygame.draw.line(screen, (0,100,0), (particle_right_limit, self.height), (particle_right_limit, 0)) pygame.draw.line(screen, (0,0,0), (self.scaled_sensor1_left_limit, self.height), (self.scaled_sensor1_left_limit, 0)) pygame.draw.line(screen, (0,100,0), (self.scaled_sensor1_right_limit, self.height), (self.scaled_sensor1_right_limit, 0)) if (particle_right_limit >= self.scaled_sensor1_left_limit and particle_left_limit < self.scaled_sensor1_left_limit): if (particle.pixel_distance < self.scaled_sensor1_left_limit): height = particle_right_limit - self.scaled_sensor1_left_limit volume = ((math.pi * height * height) / 3) * ((3 * (particle.radius / scale)) - height) else: height = self.scaled_sensor1_left_limit - particle.pixel_distance volume = ((math.pi * height * height) / 3) * ((3 * (particle.radius / scale)) - height) elif (particle_right_limit <= self.scaled_sensor1_right_limit and particle_left_limit >= self.scaled_sensor1_left_limit): volume = particle.volume / scale elif (particle_right_limit > self.scaled_sensor1_right_limit and particle_left_limit > self.scaled_sensor1_left_limit and particle_left_limit < self.scaled_sensor1_right_limit): if (particle.pixel_distance > self.scaled_sensor1_right_limit): height = particle.pixel_distance - self.scaled_sensor1_right_limit volume = ((math.pi * height * height) / 3) * ((3 * (particle.radius / scale)) - height) else: height = self.scaled_sensor1_right_limit - particle_left_limit volume = ((math.pi * height * height) / 3) * ((3 * (particle.radius / scale)) - height) else: volume = 0 return volume * scale def testSensor2(self, partCenter, particle): if (particle.size >= abs(self.inner2 - (partCenter - particle.size))) and (particle.size >= abs(self.outer2 - (partCenter - particle.size))): volume = ((particle.volume / 2) - (particle.partialVol(particle.size - ((partCenter - particle.size) - self.inner2)))) + ((particle.volume / 2) - particle.partialVol(particle.size - (self.outer2 - (partCenter - particle.size)))) return volume elif particle.size >= abs(self.inner2 - (partCenter - particle.size)): volume = particle.partialVol(particle.size - (self.inner2 - (partCenter - particle.size))) return volume elif particle.size >= abs(self.outer2 - (partCenter - particle.size)): volume = particle.volume - particle.partialVol(particle.size - (self.outer2 - (partCenter - particle.size))) return volume elif ((partCenter - particle.size) >= self.inner2 and (partCenter - particle.size) <= self.outer2): volume = particle.volume return volume else: return 0 def getParticleVolume(self, partCenter, particle): volume1 = self.testSensor1(partCenter, particle) #volume1 = 0 volume2 = self.testSensor2(partCenter, particle) if volume1: return volume1 elif volume2: return volume2 else: return 0 def whichSensor(self, partCenter, particle): volume1 = self.testSensor1(partCenter, particle) #volume1 = 0 volume2 = self.testSensor2(partCenter, particle) if volume1: return 1 elif volume2: return 2 else: return 0 def inputVoltage(self, voltage1, voltage2): self.voltage1 = voltage1 self.voltage2 = voltage2