/* Name: Garrett Haldrup # lab10.c # Purpose: Solves problems assigned in Lab 10 */ #include #include #include float distance(float x1, float y1, float x2, float y2); float perimeterOfTriangle(float x1, float y1, float x2, float y2, float x3, float y3); float circleArea(float radius); char scoreToLetter(int score); int main(){ float x1, y1, x2, y2, x3, y3; x1 = 1, y1 = 2, x2 = 4, y2 = 6, x3 = 5, y3 = 3; char list[] = {'F', 'D', 'E', 'C', 'B', 'A', 'N'}; int count = 0; printf("\nTest cases for score to letter\n"); for (int i = 51; i <= 101; i += 10) { char grade = scoreToLetter(i); assert(grade = list[count]); printf("The score of %d is letter grade: %c\n", i, scoreToLetter(i)); printf("Pass!---------------------------------------------------\n"); count++; } //test example printf("\n\ntest distance(): \n"); float radius = distance(x1, y1, x2, y2); assert(radius == 5.00); printf("Pass!---------------------------------------------------\n"); printf("\n\ntest circleArea(): \n"); float area = circleArea(radius); assert((int)area == 78); printf("Pass!---------------------------------------------------\n"); printf("\n\ntest perimeterOfTriangle(): \n"); float perimeter = perimeterOfTriangle(x1, y1, x2, y2, x3, y3); assert((int)perimeter == 12); printf("Pass!---------------------------------------------------\n"); return 0; } char scoreToLetter(int score) { switch (score) { case 60 ... 69: return 'D'; break; case 70 ... 79: return 'C'; break; case 80 ... 89: return 'B'; break; case 90 ... 100: return 'A'; break; default: if (score < 0 || score > 100) { return 'N'; } else { return 'F'; } break; } } float distance(float x1, float y1, float x2, float y2) { float distance = sqrt(pow(x1 - x2, 2)+pow(y1 - y2, 2)); return distance; } float perimeterOfTriangle(float x1, float y1, float x2, float y2, float x3, float y3) { float perimeter = distance(x1, y1, x2, y2) + distance(x2, y2, x3, y3) + distance(x3, y3, x1, y1); return perimeter; } float circleArea(float radius) { float area = M_PI * pow(radius, 2); return area; }