added new repo

This commit is contained in:
Haldrup-tech 2024-09-27 11:41:15 -04:00
parent 5f1fcca682
commit 40d882f637
16 changed files with 644 additions and 0 deletions

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CytoSim/README.md Normal file
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# CytoSim

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CytoSim/main.py Normal file
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import pygame
import numpy as np
import matplotlib.pyplot as plt
import math
from particle import Particle
from sensor import Sensor
from slider import Slider
pygame.init()
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
SENSOR_DISTANCE = 200
REST_MEDIUM = 180000
y_lim = 40000
y_lim2 = 0.000000000005
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
sensor = Sensor(width = 50, distance = SENSOR_DISTANCE, space = 300)
sensor.inputVoltage(5, -5)
silica = Particle(speed = 1, size = 60, perm = 4, rest = pow(10, 12))
time = .1
time_data = []
volume_data = []
sensor_data = []
rest_data = []
current1_data = []
current2_data = []
plt.ion()
fig, (ax, ax2) = plt.subplots(2, 1, figsize=(10, 10))
line, = ax.plot([], [], 'r-')
line2, = ax.plot([], [], 'g-')
line3, = ax2.plot([], [], 'b-')
line4, = ax2.plot([], [], 'g-')
ax.set_xlim(0, 900)
ax.set_ylim(-0.01, y_lim)
ax.set_xlabel('Time (s)')
ax.set_ylabel('Volume')
ax.set_title('Volume/time')
ax2.set_xlim(0, 900)
ax2.set_ylim(-1 * y_lim2, y_lim2)
ax2.set_xlabel('Time (s)')
ax2.set_ylabel('Current')
ax2.set_title('Current/time')
slider1 = Slider(20, 20, 100, 20, 20, SENSOR_DISTANCE / 2, 80)
slider2 = Slider(20, 50, 100, 20, .1, 10, 1)
slider3 = Slider(20, 80, 100, 20, 1, 100, 10)
run = True
while run:
timeScale = slider2.value
sensor.inputVoltage(slider3.value, -1 * slider3.value)
distance = silica.move(time)
if distance > SCREEN_WIDTH + (silica.size * 2):
time =.1
time_data = []
volume_data = []
sensor_data = []
rest_data = []
current1_data = []
current2_data = []
screen.fill((0,0,0))
sensor.generate(SCREEN_WIDTH, SCREEN_HEIGHT, screen)
pygame.draw.circle(screen, (255, 255, 255), (distance - silica.size, 300), silica.size)
pygame.draw.circle(screen, (0,255,0), (distance - silica.size, 300), 10)
slider1.draw(screen)
slider2.draw(screen)
slider3.draw(screen)
silica.updateSize(slider1.value)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
slider1.handle_event(event)
slider2.handle_event(event)
slider3.handle_event(event)
volume = sensor.getParticleVolume(distance, silica)
sensor_data_volume = sensor.volume - volume
sensor_data.append(sensor_data_volume)
sensor_resistance = REST_MEDIUM * ((pow(sensor.distance, 2) * pow(10, -18)) / (sensor_data_volume * pow(10, -27)))
nom_sens_res = REST_MEDIUM * ((sensor.distance * pow(10, -9)) / (sensor.width * sensor.distance * pow(10, -18)))
if volume:
particle_resistance = silica.rest * pow((3/(16 * pow(math.pi, 2) * volume * pow(10, -9))), 1/3)
total_resistance_inv = (1 / particle_resistance) + (1 / sensor_resistance)
else:
particle_resistance = 0
total_resistance_inv = 1 / sensor_resistance
total_resistance = 1 / total_resistance_inv
current1 = 0
current2 = 0
which_sensor = sensor.whichSensor(distance, silica)
if which_sensor == 1:
current1 = sensor.voltage1 / total_resistance
current2 = sensor.voltage2 / nom_sens_res
elif which_sensor == 2:
current2 = sensor.voltage2 / total_resistance
current1 = sensor.voltage1 / nom_sens_res
else:
current1 = sensor.voltage1 / nom_sens_res
current2 = sensor.voltage2 / nom_sens_res
current1_data.append(current1)
current2_data.append(current2)
print(f"{current1} = {sensor.voltage1} / {total_resistance}")
rest_data.append(total_resistance)
if (volume > y_lim):
y_lim = volume + (volume * 1.2)
ax.set_ylim(-1000, y_lim)
if (current1 > y_lim2):
y_lim2 = current1 + (current1 * 1.2)
ax2.set_ylim(-1 * y_lim2, y_lim2)
time_data.append(time)
volume_data.append(volume)
line.set_xdata(time_data)
line.set_ydata(volume_data)
line2.set_xdata(time_data)
line2.set_ydata(sensor_data)
line3.set_xdata(time_data)
line3.set_ydata(current1_data)
line4.set_xdata(time_data)
line4.set_ydata(current2_data)
ax.relim()
ax.autoscale_view()
ax2.relim()
ax2.autoscale_view()
plt.draw()
plt.pause(0.01)
pygame.display.update()
time = timeScale + time
pygame.quit()

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CytoSim/particle.py Normal file
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import math
class Particle:
def __init__(self, speed, size, perm, rest):
self.speed = speed
self.size = size
self.perm = perm
self.rest = rest
self.volume = (4/3.0) * math.pi * size * size * size
def move(self, time):
distance = self.speed * time
return distance
def partialVol(self, height):
partialVol = (1/3) * math.pi * height * height * ((3 * self.size) - height)
return partialVol
def updateSize(self, size):
self.size = size
self.volume = (4/3) * math.pi * size * size * size

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CytoSim/sensor.py Normal file
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import pygame
class Sensor:
def __init__(self, width, distance, space):
self.width = width
self.distance = distance
self.space = space
self.volume = width * pow(distance, 2)
def generate(self, screenWidth, screenHeight, screen):
self.sensor1_x = (screenWidth / 2) - (self.space / 2) - self.width
self.sensor1_y = 0
self.sensor1_x_size = self.width
self.sensor1_y_size = (screenHeight / 2) - (self.distance / 2)
self.inner1 = self.sensor1_x
self.outer1 = self.inner1 + self.width
sensor1a = pygame.Rect(self.sensor1_x, self.sensor1_y, self.sensor1_x_size, self.sensor1_y_size)
sensor1b = pygame.Rect(self.sensor1_x, self.sensor1_y + self.sensor1_y_size + self.distance, self.sensor1_x_size, self.sensor1_y_size)
pygame.draw.rect(screen, (0, 0, 255), sensor1a)
pygame.draw.rect(screen, (0, 0, 255), sensor1b)
self.sensor2_x = (screenWidth / 2) + (self.space / 2)
self.sensor2_y = 0
self.sensor2_x_size = self.width
self.sensor2_y_size = (screenHeight / 2) - (self.distance / 2)
self.inner2 = self.sensor2_x
self.outer2 = self.inner2 + self.width
sensor2a = pygame.Rect(self.sensor2_x, self.sensor2_y, self.sensor2_x_size, self.sensor2_y_size)
sensor2b = pygame.Rect(self.sensor2_x, self.sensor2_y + self.sensor2_y_size + self.distance, self.sensor2_x_size, self.sensor2_y_size)
pygame.draw.rect(screen, (0, 0, 255), sensor2a)
pygame.draw.rect(screen, (0, 0, 255), sensor2b)
def testSensor1(self, partCenter, particle):
if (particle.size >= abs(self.inner1 - (partCenter - particle.size))) and (particle.size >= abs(self.outer1 - (partCenter - particle.size))):
volume = ((particle.volume / 2) - (particle.partialVol(particle.size - ((partCenter - particle.size) - self.inner1)))) + ((particle.volume / 2) - particle.partialVol(particle.size - (self.outer1 - (partCenter - particle.size))))
return volume
elif particle.size >= abs(self.inner1 - (partCenter - particle.size)):
volume = particle.partialVol(particle.size - (self.inner1 - (partCenter - particle.size)))
return volume
elif particle.size >= abs(self.outer1 - (partCenter - particle.size)):
volume = particle.volume - particle.partialVol(particle.size - (self.outer1 - (partCenter - particle.size)))
return volume
elif ((partCenter - particle.size) >= self.inner1 and (partCenter - particle.size) <= self.outer1):
volume = particle.volume
return volume
else:
return 0
def testSensor2(self, partCenter, particle):
if (particle.size >= abs(self.inner2 - (partCenter - particle.size))) and (particle.size >= abs(self.outer2 - (partCenter - particle.size))):
volume = ((particle.volume / 2) - (particle.partialVol(particle.size - ((partCenter - particle.size) - self.inner2)))) + ((particle.volume / 2) - particle.partialVol(particle.size - (self.outer2 - (partCenter - particle.size))))
return volume
elif particle.size >= abs(self.inner2 - (partCenter - particle.size)):
volume = particle.partialVol(particle.size - (self.inner2 - (partCenter - particle.size)))
return volume
elif particle.size >= abs(self.outer2 - (partCenter - particle.size)):
volume = particle.volume - particle.partialVol(particle.size - (self.outer2 - (partCenter - particle.size)))
return volume
elif ((partCenter - particle.size) >= self.inner2 and (partCenter - particle.size) <= self.outer2):
volume = particle.volume
return volume
else:
return 0
def getParticleVolume(self, partCenter, particle):
volume1 = self.testSensor1(partCenter, particle)
#volume1 = 0
volume2 = self.testSensor2(partCenter, particle)
if volume1:
return volume1
elif volume2:
return volume2
else:
return 0
def whichSensor(self, partCenter, particle):
volume1 = self.testSensor1(partCenter, particle)
#volume1 = 0
volume2 = self.testSensor2(partCenter, particle)
if volume1:
return 1
elif volume2:
return 2
else:
return 0
def inputVoltage(self, voltage1, voltage2):
self.voltage1 = voltage1
self.voltage2 = voltage2

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CytoSim/slider.py Normal file
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import pygame
WHITE = (255, 255, 255)
GRAY = (200, 200, 200)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
class Slider:
def __init__(self, x, y, w, h, min_val, max_val, initial_val):
self.rect = pygame.Rect(x, y, w, h)
self.min_val = min_val
self.max_val = max_val
self.value = initial_val
self.grabbed = False
def draw(self, screen):
# Draw the background
pygame.draw.rect(screen, GRAY, self.rect)
# Draw the handle (circle)
handle_x = self.rect.x + (self.value - self.min_val) / (self.max_val - self.min_val) * self.rect.width
pygame.draw.circle(screen, RED, (int(handle_x), self.rect.centery), self.rect.height // 2)
def handle_event(self, event):
if event.type == pygame.MOUSEBUTTONDOWN:
if self.rect.collidepoint(event.pos):
self.grabbed = True
elif event.type == pygame.MOUSEBUTTONUP:
self.grabbed = False
elif event.type == pygame.MOUSEMOTION:
if self.grabbed:
mouse_x = event.pos[0]
# Constrain the handle within the slider
new_value = (mouse_x - self.rect.x) / self.rect.width * (self.max_val - self.min_val) + self.min_val
self.value = max(self.min_val, min(self.max_val, new_value))

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main.py Normal file
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import pygame
import numpy as np
import matplotlib.pyplot as plt
import math
from particle import Particle
from sensor import Sensor
from slider import Slider
pygame.init()
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
SENSOR_DISTANCE = 200
REST_MEDIUM = 180000
y_lim = 40000
y_lim2 = 0.000000000005
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
sensor = Sensor(width = 50, distance = SENSOR_DISTANCE, space = 300)
sensor.inputVoltage(5, -5)
silica = Particle(speed = 1, size = 60, perm = 4, rest = pow(10, 12))
time = .1
time_data = []
volume_data = []
sensor_data = []
rest_data = []
current1_data = []
current2_data = []
plt.ion()
fig, (ax, ax2) = plt.subplots(2, 1, figsize=(10, 10))
line, = ax.plot([], [], 'r-')
line2, = ax.plot([], [], 'g-')
line3, = ax2.plot([], [], 'b-')
line4, = ax2.plot([], [], 'g-')
ax.set_xlim(0, 900)
ax.set_ylim(-0.01, y_lim)
ax.set_xlabel('Time (s)')
ax.set_ylabel('Volume')
ax.set_title('Volume/time')
ax2.set_xlim(0, 900)
ax2.set_ylim(-1 * y_lim2, y_lim2)
ax2.set_xlabel('Time (s)')
ax2.set_ylabel('Current')
ax2.set_title('Current/time')
slider1 = Slider(20, 20, 100, 20, 20, SENSOR_DISTANCE / 2, 80)
slider2 = Slider(20, 50, 100, 20, .1, 10, 1)
slider3 = Slider(20, 80, 100, 20, 1, 100, 10)
run = True
while run:
timeScale = slider2.value
sensor.inputVoltage(slider3.value, -1 * slider3.value)
distance = silica.move(time)
if distance > SCREEN_WIDTH + (silica.size * 2):
time =.1
time_data = []
volume_data = []
sensor_data = []
rest_data = []
current1_data = []
current2_data = []
screen.fill((0,0,0))
sensor.generate(SCREEN_WIDTH, SCREEN_HEIGHT, screen)
pygame.draw.circle(screen, (255, 255, 255), (distance - silica.size, 300), silica.size)
pygame.draw.circle(screen, (0,255,0), (distance - silica.size, 300), 10)
slider1.draw(screen)
slider2.draw(screen)
slider3.draw(screen)
silica.updateSize(slider1.value)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
slider1.handle_event(event)
slider2.handle_event(event)
slider3.handle_event(event)
volume = sensor.getParticleVolume(distance, silica)
sensor_data_volume = sensor.volume - volume
sensor_data.append(sensor_data_volume)
sensor_resistance = REST_MEDIUM * ((pow(sensor.distance, 2) * pow(10, -18)) / (sensor_data_volume * pow(10, -27)))
nom_sens_res = REST_MEDIUM * ((sensor.distance * pow(10, -9)) / (sensor.width * sensor.distance * pow(10, -18)))
if volume:
particle_resistance = silica.rest * pow((3/(16 * pow(math.pi, 2) * volume * pow(10, -9))), 1/3)
total_resistance_inv = (1 / particle_resistance) + (1 / sensor_resistance)
else:
particle_resistance = 0
total_resistance_inv = 1 / sensor_resistance
total_resistance = 1 / total_resistance_inv
current1 = 0
current2 = 0
which_sensor = sensor.whichSensor(distance, silica)
if which_sensor == 1:
current1 = sensor.voltage1 / total_resistance
current2 = sensor.voltage2 / nom_sens_res
elif which_sensor == 2:
current2 = sensor.voltage2 / total_resistance
current1 = sensor.voltage1 / nom_sens_res
else:
current1 = sensor.voltage1 / nom_sens_res
current2 = sensor.voltage2 / nom_sens_res
current1_data.append(current1)
current2_data.append(current2)
print(f"{current1} = {sensor.voltage1} / {total_resistance}")
rest_data.append(total_resistance)
if (volume > y_lim):
y_lim = volume + (volume * 1.2)
ax.set_ylim(-1000, y_lim)
if (current1 > y_lim2):
y_lim2 = current1 + (current1 * 1.2)
ax2.set_ylim(-1 * y_lim2, y_lim2)
time_data.append(time)
volume_data.append(volume)
line.set_xdata(time_data)
line.set_ydata(volume_data)
line2.set_xdata(time_data)
line2.set_ydata(sensor_data)
line3.set_xdata(time_data)
line3.set_ydata(current1_data)
line4.set_xdata(time_data)
line4.set_ydata(current2_data)
ax.relim()
ax.autoscale_view()
ax2.relim()
ax2.autoscale_view()
plt.draw()
plt.pause(0.01)
pygame.display.update()
time = timeScale + time
pygame.quit()

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particle.py Normal file
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import math
class Particle:
def __init__(self, speed, size, perm, rest):
self.speed = speed
self.size = size
self.perm = perm
self.rest = rest
self.volume = (4/3.0) * math.pi * size * size * size
def move(self, time):
distance = self.speed * time
return distance
def partialVol(self, height):
partialVol = (1/3) * math.pi * height * height * ((3 * self.size) - height)
return partialVol
def updateSize(self, size):
self.size = size
self.volume = (4/3) * math.pi * size * size * size

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sensor.py Normal file
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import pygame
class Sensor:
def __init__(self, width, distance, space):
self.width = width
self.distance = distance
self.space = space
self.volume = width * pow(distance, 2)
def generate(self, screenWidth, screenHeight, screen):
self.sensor1_x = (screenWidth / 2) - (self.space / 2) - self.width
self.sensor1_y = 0
self.sensor1_x_size = self.width
self.sensor1_y_size = (screenHeight / 2) - (self.distance / 2)
self.inner1 = self.sensor1_x
self.outer1 = self.inner1 + self.width
sensor1a = pygame.Rect(self.sensor1_x, self.sensor1_y, self.sensor1_x_size, self.sensor1_y_size)
sensor1b = pygame.Rect(self.sensor1_x, self.sensor1_y + self.sensor1_y_size + self.distance, self.sensor1_x_size, self.sensor1_y_size)
pygame.draw.rect(screen, (0, 0, 255), sensor1a)
pygame.draw.rect(screen, (0, 0, 255), sensor1b)
self.sensor2_x = (screenWidth / 2) + (self.space / 2)
self.sensor2_y = 0
self.sensor2_x_size = self.width
self.sensor2_y_size = (screenHeight / 2) - (self.distance / 2)
self.inner2 = self.sensor2_x
self.outer2 = self.inner2 + self.width
sensor2a = pygame.Rect(self.sensor2_x, self.sensor2_y, self.sensor2_x_size, self.sensor2_y_size)
sensor2b = pygame.Rect(self.sensor2_x, self.sensor2_y + self.sensor2_y_size + self.distance, self.sensor2_x_size, self.sensor2_y_size)
pygame.draw.rect(screen, (0, 0, 255), sensor2a)
pygame.draw.rect(screen, (0, 0, 255), sensor2b)
def testSensor1(self, partCenter, particle):
if (particle.size >= abs(self.inner1 - (partCenter - particle.size))) and (particle.size >= abs(self.outer1 - (partCenter - particle.size))):
volume = ((particle.volume / 2) - (particle.partialVol(particle.size - ((partCenter - particle.size) - self.inner1)))) + ((particle.volume / 2) - particle.partialVol(particle.size - (self.outer1 - (partCenter - particle.size))))
return volume
elif particle.size >= abs(self.inner1 - (partCenter - particle.size)):
volume = particle.partialVol(particle.size - (self.inner1 - (partCenter - particle.size)))
return volume
elif particle.size >= abs(self.outer1 - (partCenter - particle.size)):
volume = particle.volume - particle.partialVol(particle.size - (self.outer1 - (partCenter - particle.size)))
return volume
elif ((partCenter - particle.size) >= self.inner1 and (partCenter - particle.size) <= self.outer1):
volume = particle.volume
return volume
else:
return 0
def testSensor2(self, partCenter, particle):
if (particle.size >= abs(self.inner2 - (partCenter - particle.size))) and (particle.size >= abs(self.outer2 - (partCenter - particle.size))):
volume = ((particle.volume / 2) - (particle.partialVol(particle.size - ((partCenter - particle.size) - self.inner2)))) + ((particle.volume / 2) - particle.partialVol(particle.size - (self.outer2 - (partCenter - particle.size))))
return volume
elif particle.size >= abs(self.inner2 - (partCenter - particle.size)):
volume = particle.partialVol(particle.size - (self.inner2 - (partCenter - particle.size)))
return volume
elif particle.size >= abs(self.outer2 - (partCenter - particle.size)):
volume = particle.volume - particle.partialVol(particle.size - (self.outer2 - (partCenter - particle.size)))
return volume
elif ((partCenter - particle.size) >= self.inner2 and (partCenter - particle.size) <= self.outer2):
volume = particle.volume
return volume
else:
return 0
def getParticleVolume(self, partCenter, particle):
volume1 = self.testSensor1(partCenter, particle)
#volume1 = 0
volume2 = self.testSensor2(partCenter, particle)
if volume1:
return volume1
elif volume2:
return volume2
else:
return 0
def whichSensor(self, partCenter, particle):
volume1 = self.testSensor1(partCenter, particle)
#volume1 = 0
volume2 = self.testSensor2(partCenter, particle)
if volume1:
return 1
elif volume2:
return 2
else:
return 0
def inputVoltage(self, voltage1, voltage2):
self.voltage1 = voltage1
self.voltage2 = voltage2

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slider.py Normal file
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import pygame
WHITE = (255, 255, 255)
GRAY = (200, 200, 200)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
class Slider:
def __init__(self, x, y, w, h, min_val, max_val, initial_val):
self.rect = pygame.Rect(x, y, w, h)
self.min_val = min_val
self.max_val = max_val
self.value = initial_val
self.grabbed = False
def draw(self, screen):
# Draw the background
pygame.draw.rect(screen, GRAY, self.rect)
# Draw the handle (circle)
handle_x = self.rect.x + (self.value - self.min_val) / (self.max_val - self.min_val) * self.rect.width
pygame.draw.circle(screen, RED, (int(handle_x), self.rect.centery), self.rect.height // 2)
def handle_event(self, event):
if event.type == pygame.MOUSEBUTTONDOWN:
if self.rect.collidepoint(event.pos):
self.grabbed = True
elif event.type == pygame.MOUSEBUTTONUP:
self.grabbed = False
elif event.type == pygame.MOUSEMOTION:
if self.grabbed:
mouse_x = event.pos[0]
# Constrain the handle within the slider
new_value = (mouse_x - self.rect.x) / self.rect.width * (self.max_val - self.min_val) + self.min_val
self.value = max(self.min_val, min(self.max_val, new_value))