Testing new scale and sensor desgin
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26
newMain.py
26
newMain.py
@ -9,9 +9,10 @@ from slider import Slider
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SCREEN_WIDTH = 1352
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SCREEN_WIDTH = 1352
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SCREEN_HEIGHT = 878
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SCREEN_HEIGHT = 878
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scale = 1 * pow(10, -8)
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scale = 1 * pow(10, -6)
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unit_scale = -3
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sensor = Sensor((50*pow(10, -9)) / scale, (200 * pow(10,-9)) / scale, (300 * pow(10, -9)) / scale)
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sensor = Sensor( 50 * pow(10, -6), 30 * pow(10, -6), 20 * pow(10, -6))
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pygame.init()
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pygame.init()
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pygame.display.set_caption("CytoSim")
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pygame.display.set_caption("CytoSim")
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@ -32,16 +33,33 @@ while True:
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scale = scale / 1.1
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scale = scale / 1.1
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elif event.y == -1:
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elif event.y == -1:
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scale = scale * 1.1
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scale = scale * 1.1
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if event.type == pygame.KEYDOWN:
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print("Button")
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if event.key == pygame.K_UP:
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scale = scale / 1.1
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elif event.key == pygame.K_DOWN:
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scale = scale * 1.1
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x, y = screen.get_size()
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x, y = screen.get_size()
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scale_bar_size = abs((x - (x * .1)) - (x - (x * .1)) - (1 * pow(10, unit_scale) / scale))
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print(scale_bar_size)
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if int(scale_bar_size) < 40:
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unit_scale += 1
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elif int(scale_bar_size) > 100:
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unit_scale -= 1
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scale_bar_end_point = (x - (x * .1)) - (1 * pow(10, unit_scale) / scale)
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screen.fill((200,100,5))
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screen.fill((200,100,5))
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sensor.generate(x, y, screen)
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sensor.display(x, y, screen, scale)
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pygame.draw.circle(screen, (150,255,10), (x / 2, y /2), 3 * pow(10, -6) / scale)
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pygame.draw.circle(screen, (150,255,10), (x / 2, y /2), 3 * pow(10, -6) / scale)
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pygame.draw.line(screen, (255,255,255), (x - (x * .1), y - (y * .1)), ((x - (x * .1)) - (1 * pow(10, -6) / scale), y - (y * .1)))
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pygame.draw.line(screen, (255,255,255), (x - (x * .1), y - (y * .1)), (scale_bar_end_point, y - (y * .1)))
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print(scale)
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print(scale)
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#print((1 *pow(10, -6)) / scale)
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#print((1 *pow(10, -6)) / scale)
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@ -8,8 +8,8 @@ class Particle:
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self.rest = rest
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self.rest = rest
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self.volume = (4/3.0) * math.pi * size * size * size
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self.volume = (4/3.0) * math.pi * size * size * size
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def move(self, time):
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def move(self, time, scale):
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distance = self.speed * time
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distance = (self.speed * time) / scale
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return distance
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return distance
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def partialVol(self, height):
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def partialVol(self, height):
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37
sensor.py
37
sensor.py
@ -6,33 +6,24 @@ class Sensor:
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self.distance = distance
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self.distance = distance
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self.space = space
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self.space = space
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self.volume = width * pow(distance, 2)
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self.volume = width * pow(distance, 2)
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self.total_width = (4 * width) + space
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self.total_height = 100 * pow(10, -6) - distance
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def generate(self, screenWidth, screenHeight, screen):
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def display(self, screenWidth, screenHeight, screen, scale):
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self.sensor1_x = (screenWidth / 2) - (self.space / 2) - self.width
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center_x = screenWidth / 2
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self.sensor1_y = 0
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center_y = screenHeight / 2
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self.sensor1_x_size = self.width
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scaled_half_x = self.total_width / (2 * scale)
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self.sensor1_y_size = (screenHeight / 2) - (self.distance / 2)
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scaled_half_y = self.total_height / (2 * scale)
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self.right_limit = center_x + scaled_half_x
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self.left_limit = center_x - scaled_half_x
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self.inner1 = self.sensor1_x
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pygame.draw.line(screen, (255,255,255), (center_x - scaled_half_x, center_y - scaled_half_y), (center_x + scaled_half_x, center_y - scaled_half_y), 7)
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self.outer1 = self.inner1 + self.width
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pygame.draw.line(screen, (255,255,255), (center_x + scaled_half_x, center_y - scaled_half_y), (center_x + scaled_half_x, center_y + scaled_half_y), 7)
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pygame.draw.line(screen, (255,255,255), (center_x + scaled_half_x, center_y + scaled_half_y), (center_x - scaled_half_x, center_y + scaled_half_y), 7)
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pygame.draw.line(screen, (255,255,255), (center_x - scaled_half_x, center_y + scaled_half_y), (center_x - scaled_half_x, center_y - scaled_half_y), 7)
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sensor1a = pygame.Rect(self.sensor1_x, self.sensor1_y, self.sensor1_x_size, self.sensor1_y_size)
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sensor1b = pygame.Rect(self.sensor1_x, self.sensor1_y + self.sensor1_y_size + self.distance, self.sensor1_x_size, self.sensor1_y_size)
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pygame.draw.rect(screen, (0, 0, 255), sensor1a)
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pygame.draw.rect(screen, (0, 0, 255), sensor1b)
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self.sensor2_x = (screenWidth / 2) + (self.space / 2)
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return 0
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self.sensor2_y = 0
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self.sensor2_x_size = self.width
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self.sensor2_y_size = (screenHeight / 2) - (self.distance / 2)
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self.inner2 = self.sensor2_x
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self.outer2 = self.inner2 + self.width
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sensor2a = pygame.Rect(self.sensor2_x, self.sensor2_y, self.sensor2_x_size, self.sensor2_y_size)
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sensor2b = pygame.Rect(self.sensor2_x, self.sensor2_y + self.sensor2_y_size + self.distance, self.sensor2_x_size, self.sensor2_y_size)
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pygame.draw.rect(screen, (0, 0, 255), sensor2a)
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pygame.draw.rect(screen, (0, 0, 255), sensor2b)
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def testSensor1(self, partCenter, particle):
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def testSensor1(self, partCenter, particle):
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if (particle.size >= abs(self.inner1 - (partCenter - particle.size))) and (particle.size >= abs(self.outer1 - (partCenter - particle.size))):
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if (particle.size >= abs(self.inner1 - (partCenter - particle.size))) and (particle.size >= abs(self.outer1 - (partCenter - particle.size))):
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