import math import pygame class Particle: def __init__(self, speed, size, perm, rest): self.speed = speed self.size = size self.perm = perm self.rest = rest self.volume = (4/3.0) * math.pi * size * size * size self.distance = 0 def move(self, time_interval, scale, left_limit, right_limit, screen, height): self.distance += (self.speed * time_interval) / scale if self.distance + left_limit + (self.size / (2 * scale)) > right_limit: self.distance = 0 pygame.draw.circle(screen, (255,225,255), (left_limit + self.distance, height / 2), self.size / (2 * scale)) def partialVol(self, height): partialVol = (1/3) * math.pi * height * height * ((3 * self.size) - height) return partialVol def updateSize(self, size): self.size = size self.volume = (4/3) * math.pi * size * size * size