Added proper volume calc and size slider

This commit is contained in:
Haldrup-tech 2024-09-26 21:23:03 -04:00
parent d49357eff7
commit c662d1354c
7 changed files with 136 additions and 17 deletions

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@ -3,19 +3,23 @@ import numpy as np
import matplotlib.pyplot as plt
from particle import Particle
from sensor import Sensor
from slider import Slider
pygame.init()
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
SENSOR_DISTANCE = 200
y_lim = 40000
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
sensor = Sensor(width = 50, distance = 200, space = 200)
sensor = Sensor(width = 50, distance = SENSOR_DISTANCE, space = 300)
silica = Particle(speed = 1, size = 20, perm = 4)
silica = Particle(speed = 1, size = 60, perm = 4)
time = .1
time_data = []
@ -26,13 +30,13 @@ volume_data = []
plt.ion()
fig, ax = plt.subplots()
line, = ax.plot([], [], 'r-')
ax.set_xlim(0, 400)
ax.set_ylim(0, 40000)
ax.set_xlim(0, 800)
ax.set_ylim(-1000, y_lim)
ax.set_xlabel('Time (s)')
ax.set_ylabel('Volume')
ax.set_title('Volume/time')
slider1 = Slider(20, 20, 100, 20, 20, SENSOR_DISTANCE / 2, 80)
run = True
while run:
@ -49,12 +53,22 @@ while run:
sensor.generate(SCREEN_WIDTH, SCREEN_HEIGHT, screen)
pygame.draw.circle(screen, (255, 255, 255), (distance - silica.size, 300), silica.size)
pygame.draw.circle(screen, (0,255,0), (distance - silica.size, 300), 10)
slider1.draw(screen)
silica.updateSize(slider1.value)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
slider1.handle_event(event)
volume = sensor.testSensor1(distance, silica)
volume = sensor.getParticleVolume(distance, silica)
if (volume > y_lim):
y_lim = volume + (volume * 1.2)
ax.set_ylim(-1000, y_lim)
time_data.append(time)
volume_data.append(volume)
@ -69,10 +83,6 @@ while run:
pygame.display.update()
time = time + 1
print(volume)
pygame.quit()

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@ -15,4 +15,8 @@ class Particle:
partialVol = (1/3) * math.pi * height * height * ((3 * self.size) - height)
return partialVol
def updateSize(self, size):
self.size = size
self.volume = (4/3) * math.pi * size * size * size

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@ -7,7 +7,7 @@ class Sensor:
self.space = space
def generate(self, screenWidth, screenHeight, screen):
self.sensor1_x = (screenWidth / 2) - (self.space / 2)
self.sensor1_x = (screenWidth / 2) - (self.space / 2) - self.width
self.sensor1_y = 0
self.sensor1_x_size = self.width
self.sensor1_y_size = (screenHeight / 2) - (self.distance / 2)
@ -20,15 +20,85 @@ class Sensor:
pygame.draw.rect(screen, (0, 0, 255), sensor1a)
pygame.draw.rect(screen, (0, 0, 255), sensor1b)
self.sensor2_x = (screenWidth / 2) + (self.space / 2)
self.sensor2_y = 0
self.sensor2_x_size = self.width
self.sensor2_y_size = (screenHeight / 2) - (self.distance / 2)
self.inner2 = self.sensor2_x
self.outer2 = self.inner2 + self.width
sensor2a = pygame.Rect(self.sensor2_x, self.sensor2_y, self.sensor2_x_size, self.sensor2_y_size)
sensor2b = pygame.Rect(self.sensor2_x, self.sensor2_y + self.sensor2_y_size + self.distance, self.sensor2_x_size, self.sensor2_y_size)
pygame.draw.rect(screen, (0, 0, 255), sensor2a)
pygame.draw.rect(screen, (0, 0, 255), sensor2b)
def testSensor1(self, partCenter, particle):
if particle.size >= abs(self.inner1 - (partCenter - particle.size)):
volume = particle.partialVol(particle.size - (self.inner1 - (partCenter - particle.size)))
particle_x = partCenter - particle.size
particle_right = particle_x + particle.size
particle_left = particle_x - particle.size
# Sensor lines on one half of sphere center
if particle_right > self.outer1 and particle_x < self.inner1:
volume = particle.partialVol(self.width + (particle_right - self.outer1)) - particle.partialVol(particle_right - self.outer1)
print("On right half")
print(volume)
return volume
elif particle.size >= abs(self.outer1 - (partCenter - particle.size)):
volume = particle.volume - particle.partialVol(particle.size - (self.outer1 - (partCenter - particle.size)))
# if Sensor is on left half of sphere center
elif particle_left < self.inner1 and particle_x > self.outer1:
volume = particle.partialVol(self.width + (self.inner1 - particle_left)) - particle.partialVol(self.inner1 - particle_left)
print("On left half")
print(volume)
return volume
elif ((partCenter - particle.size) >= self.inner1 and (partCenter - particle.size) <= self.outer1):
# On bolth halves
elif (particle_x >= self.inner1 and particle_x <= self.outer1) and particle_left < self.inner1 and particle_right > self.outer1:
volume_left = particle.partialVol(self.inner1 - particle_left)
volume_right = particle.partialVol(particle_right - self.outer1)
volume = particle.volume - (volume_left + volume_right)
print("On both halves")
print(volume_left)
print(volume_right)
return volume
elif (particle_right > self.inner1 and particle_right < self.outer1) and particle_x <= self.inner1:
volume = particle.partialVol(particle_right - self.inner1)
print("Approaching from left")
print(volume)
return volume
elif (particle_left > self.inner1 and particle_left < self.outer1) and particle_x >= self.outer1:
volume = particle.partialVol(self.outer1 - particle_left)
print("Leaving from left")
print(volume)
return volume
elif (particle_right > self.inner1 and particle_right <= self.outer1) and (particle_left >= self.inner1 and particle_left < self.outer1):
print("in between")
print(particle.volume)
return particle.volume
else:
return 0
def testSensor2(self, partCenter, particle):
if (particle.size >= abs(self.inner2 - (partCenter - particle.size))) and (particle.size >= abs(self.outer2 - (partCenter - particle.size))):
volume = ((particle.volume / 2) - (particle.partialVol(particle.size - ((partCenter - particle.size) - self.inner2)))) + ((particle.volume / 2) - particle.partialVol(particle.size - (self.outer2 - (partCenter - particle.size))))
return volume
elif particle.size >= abs(self.inner2 - (partCenter - particle.size)):
volume = particle.partialVol(particle.size - (self.inner2 - (partCenter - particle.size)))
return volume
elif particle.size >= abs(self.outer2 - (partCenter - particle.size)):
volume = particle.volume - particle.partialVol(particle.size - (self.outer2 - (partCenter - particle.size)))
return volume
elif ((partCenter - particle.size) >= self.inner2 and (partCenter - particle.size) <= self.outer2):
volume = particle.volume
return volume
else:
return 0
return 0
def getParticleVolume(self, partCenter, particle):
volume1 = self.testSensor1(partCenter, particle)
volume2 = self.testSensor2(partCenter, particle)
if volume1:
return volume1
elif volume2:
return volume2
else:
return 0

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@ -0,0 +1,35 @@
import pygame
WHITE = (255, 255, 255)
GRAY = (200, 200, 200)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
class Slider:
def __init__(self, x, y, w, h, min_val, max_val, initial_val):
self.rect = pygame.Rect(x, y, w, h)
self.min_val = min_val
self.max_val = max_val
self.value = initial_val
self.grabbed = False
def draw(self, screen):
# Draw the background
pygame.draw.rect(screen, GRAY, self.rect)
# Draw the handle (circle)
handle_x = self.rect.x + (self.value - self.min_val) / (self.max_val - self.min_val) * self.rect.width
pygame.draw.circle(screen, RED, (int(handle_x), self.rect.centery), self.rect.height // 2)
def handle_event(self, event):
if event.type == pygame.MOUSEBUTTONDOWN:
if self.rect.collidepoint(event.pos):
self.grabbed = True
elif event.type == pygame.MOUSEBUTTONUP:
self.grabbed = False
elif event.type == pygame.MOUSEMOTION:
if self.grabbed:
mouse_x = event.pos[0]
# Constrain the handle within the slider
new_value = (mouse_x - self.rect.x) / self.rect.width * (self.max_val - self.min_val) + self.min_val
self.value = max(self.min_val, min(self.max_val, new_value))